Open letter to Kaalus about Clans Clogging SC Community Content

Hi Kaalus,

First, congratulations on getting iOS approved!

https://kaalus.wordpress.com/2015/04/22/ios-out

The silver lining is you now have an awareness of the misuse of Community Content by these clan chatters.

Now, clans – I realize they are customers and you don’t want to “talk down” to any subset of customers. But honestly, this is low threshold behavior. I have seen Yahoo! Avatar and Widget (remember those?) forums shut down for the same behavior.  Warnings were given, not heeded, and there was no other alternative.

In my opinion, there is no dialoging and working with such folks. They are like graffiti taggers, looking for blank walls to vandalize. They don’t simply listen, go off to Michael’s, and buy canvasses to paint on. They find another unguarded building/wall to tag.

These clan chatters are very likely not visiting and reading your blog, else we’d see them spamming the comments!

Their M.O. is to take advantage of easy routes to communicate. They are not motivated to make any effort to facilitate their own actions in their own space. I hate to be pessimistic but I truly do not believe we will see this. I doubt any of them will ever hear of your suggestion, as they lurk simply in their comfort zone, the freely accessible Community Content within the app’s UI.  Like parasites, they have no reason or interest to leave.

So, leaving CC access the same, likely we will just get another buildup of clan cruft.

My suggestion is, you leave it and add a second CC with higher barrier to entry such as being a WP member, that can be used to log/block offenders. I think you’ll find the first CC fill up with cruft again. At that point they have had their warning and chance to change, and if it must be removed for iOS approval of next version, so be it.

The Survivalcraft “Werewolf” is real!

What more suitable time than this Halloween Eve eve to address the controversial Big Question about Survivalcraft:  does having a “werewolf” mean Survivalcraft has a “fantasy creature”? This leads to a second question. If so has it’s much vaunted and defended “rule of realism” been broken?
 
My Hypothesis:
No, because the “werewolf” character fails to qualify as a werewolf and thus a fantasy creature, and it actually matches a known entity in the real, natural world(!)

 

Our Experiment:
Let’s say we have a user. We’ll call him, oh, Steve. Steve has strayed from Minecraft PE and is firing upSurvivalcraft. Don’t worry Steve, your secret is safe with us. Steve’s game opens in the late evening, with a wolf close by. Yikes! Steve panics and climbs the nearest tree before remembering that he’s in Creative Mode. “Darn!” thinks Steve, “Survivalcraft gives you time of day changes in Creative Mode? I’m so sick of the perpetual noon sun in MCPE Creative Mode! Sigh”. As Steve ponders his choices and regrets in blockworld games, the wolf stares complacently at him. He stares back. It gets awkward – hey that’s Creative Mode for you.  The sky grows darker. The moon rises. A full, round moon. “Ooh! It’s not square” thinks Steve, who sees the same Chiclet every night he ventures into MCPE’s Challenging Mode. Steve is missing the supernatural significance of what’s about to occur. Or is he?

 

What makes Survivalcraft Unique? Realism!

Survivalcraft is not a world for the weak or the timid. Survivalcraft will kill you. It does not do cute little piggies giving piggyback rides under giant Alice in Wonderland mushrooms. That’s for those who prefer their games kinder, gentler, where you never hunger, never tire. Where opponents are cartoony, fairy tale creatures who aren’t scary, can be killed with one or two whacks with a flower, and will politely go away or just drop dead in the morning. All so you can get back to what’s really important, like that piggyback ride or chasing chickens you don’t need to eat, or whatever.
 
Players of such games would have a heart attack if they met what’s waiting for them at breakfast in Survivalcraft each morning.
 

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Weird results hacking a level 16 Flat world to Normal

Followup on previous post. I tried the “Flat” to “Normal” with the pirate world. But it was created at terrain level 16.

Turns out Normal really expects terrain to be 64.  So Land of Pirates now becomes… an archeological dig  😛

Check it out:

Survivalcraft 2014-05-11 08-40-34-

So Bobsterblue is stuck with the approach in the tutorial video, previous post.

But the video is still worth watching, to see how to edit project.xml, and mark regions in the game.  Instead of the edits in the video, you’d just make the changes listed in that posts update.

Video tutorial released – Survivalcraft Hacking: Infinite Ocean

[Update 2] Really quickly, how to do this easier, from scratch.

  1. create a “Normal” world. Use seed “mountains” cause I got some nice ones.
  2. Do the “marking regions” on a couple mountains you like.
  3. Be sure to dot all around where you want their coasts to be, make sure the whole mountain is “marked”.
  4. Then when you edit project.xml, just change the type from “Normal” to “Flat”,  the Terrain Seed to 18 – ocean, and update the world name.
  5. Now you get  fully formed mountains with trees, animals, etc in an infinite ocean.
  6. Now add your pirate ship

[Update 1] There is a much simpler way, if you start from scratch. I’ll do another tutorial on that one.

This approach is what you must do if you have already done the following:

1 Created a Flat world, and changed “Flat Terrain Level” to lower than the default 64 – like 16.
2 Built some stuff – like a pirate ship

Of course use it if you like total control of island shape, location, and terraforming.

– – – – –

I just published a new tutorial on how to hack the scworld file to do two things. Create an infinite ocean. And create islands with hills. If you follow my blog you are getting this update before the forum 🙂 Gotta be some perks to these blogs, right? 🙂

Hacking Islands. thumb2

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